I hard purge everything when archiving drawings and often have the need
to
restore my standard layers purged
I agree that having a standard-layer-fixing tool is handy, and I also use
one for restoring layers in old drawings that have been excessively
purged.
But another way of looking at it is: why purge the layers anyway? Maybe
the
OP is leaning toward a more direct solution of not purging layers in the
first place.
A lot of people are adamant (not to say compulsive) about "hard purging"
everything, but I don't know how often they really analyze what they're
doing. Unused blocks can obviously contribute to grossly inflated file
sizes. But none of the other purgeable items normally have any significant
effect on file size or performance.
We have an "empty" standard drawing which contains all of out standard
layers (just over 40), a couple of text styles, the few linetypes we use,
our two dimstyles, and so forth. It's 33.5K in size. Purging out the 40
layers down to just layer "0" reduces it to 32.3K -- a grand total of 1.2K
saved by purging. So an unused layer seems to contribute around 30 bytes
to
a drawing file. It takes several dozen of them to total a kilobyte. For an
average completed drawing, a 1K difference in file size just doesn't
matter
to me. There's been considerably more difference than that from one
version
of Acad to the next.
Given the negligible effect on file size, I don't think it's really worth
anybody's time to purge layers at all, especially when there's a
corresponding need to be able to restore them later. I advise our users to
purge unused blocks, and to just not worry about anything else.
I hard purge simply for the simpilicity and speed of it. 90%+ of my archived