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Thread: Need help with two issues please

  1. #1
    Guest

    Need help with two issues please

    Dear Group,

    I am a landscape architect. I use adt 2004. I have two issues I need
    help with:

    1) I have been using edgesurf to make mounded surfaces but find it
    very cumbersome as I not only have to be sure there are 4 edges, but
    have to turn the UCS every which way in order to form the edges which
    must go in the z direction. Even then, the mound form is governed by
    a fairly limited set of edges. Is there a better way to do this?

    2) I am in desperate need of landscape materials such as turf,
    different types of stone, plants of different types. I find the lsnew
    and lslib very limited, hatching is okay but cumbersome on extruded
    faces. I have some 3dsin objects created in 3d Studio as meshes but
    these are also not entirely adequate. Does anyone have nice bushes,
    turf objects/hatches, soil textures, trees of various species, etc.
    either as 3d objects or as symbols in plan view?

    Thanks much,

    Michael

  2. #2
    Marc Clamage Guest
    Michael, you didn't like my response to your previous post?

    Marc

    <mmeric@rcn.com> wrote in message
    news:j3bip01vlv04h5dm57kk1jiuhcv3vj4iju@4ax.com...
    Dear Group,

    I am a landscape architect. I use adt 2004. I have two issues I need
    help with:

    1) I have been using edgesurf to make mounded surfaces but find it
    very cumbersome as I not only have to be sure there are 4 edges, but
    have to turn the UCS every which way in order to form the edges which
    must go in the z direction. Even then, the mound form is governed by
    a fairly limited set of edges. Is there a better way to do this?

    2) I am in desperate need of landscape materials such as turf,
    different types of stone, plants of different types. I find the lsnew
    and lslib very limited, hatching is okay but cumbersome on extruded
    faces. I have some 3dsin objects created in 3d Studio as meshes but
    these are also not entirely adequate. Does anyone have nice bushes,
    turf objects/hatches, soil textures, trees of various species, etc.
    either as 3d objects or as symbols in plan view?

    Thanks much,

    Michael

  3. #3
    Guest
    Marc,

    Perhaps I'm a bit addled. I can't seem to find your reply. I am
    interested however. Can you repost or direct me to the subject
    heading or..........

    I had communicated with someone who's post on another topic came to my
    attention, but I don't think it was you.

    Looking forward to it.

    Thanks much,

    Michael

    On Mon, 15 Nov 2004 23:35:52 GMT, "Marc Clamage" <emasary@comcast.net>
    wrote:

    Michael, you didn't like my response to your previous post?

    Marc

    mmeric@rcn.com> wrote in message
    news:j3bip01vlv04h5dm57kk1jiuhcv3vj4iju@4ax.com...
    Dear Group,

    I am a landscape architect. I use adt 2004. I have two issues I need
    help with:

    1) I have been using edgesurf to make mounded surfaces but find it
    very cumbersome as I not only have to be sure there are 4 edges, but
    have to turn the UCS every which way in order to form the edges which
    must go in the z direction. Even then, the mound form is governed by
    a fairly limited set of edges. Is there a better way to do this?

    2) I am in desperate need of landscape materials such as turf,
    different types of stone, plants of different types. I find the lsnew
    and lslib very limited, hatching is okay but cumbersome on extruded
    faces. I have some 3dsin objects created in 3d Studio as meshes but
    these are also not entirely adequate. Does anyone have nice bushes,
    turf objects/hatches, soil textures, trees of various species, etc.
    either as 3d objects or as symbols in plan view?

    Thanks much,

    Michael

  4. #4
    Guest
    Marc,

    Can't seem to find your reply. Please help by reposting and copying
    me on e-mail.

    Thanks much,

    Michael

    On Mon, 15 Nov 2004 23:35:52 GMT, "Marc Clamage" <emasary@comcast.net>
    wrote:

    Michael, you didn't like my response to your previous post?

    Marc

    mmeric@rcn.com> wrote in message
    news:j3bip01vlv04h5dm57kk1jiuhcv3vj4iju@4ax.com...
    Dear Group,

    I am a landscape architect. I use adt 2004. I have two issues I need
    help with:

    1) I have been using edgesurf to make mounded surfaces but find it
    very cumbersome as I not only have to be sure there are 4 edges, but
    have to turn the UCS every which way in order to form the edges which
    must go in the z direction. Even then, the mound form is governed by
    a fairly limited set of edges. Is there a better way to do this?

    2) I am in desperate need of landscape materials such as turf,
    different types of stone, plants of different types. I find the lsnew
    and lslib very limited, hatching is okay but cumbersome on extruded
    faces. I have some 3dsin objects created in 3d Studio as meshes but
    these are also not entirely adequate. Does anyone have nice bushes,
    turf objects/hatches, soil textures, trees of various species, etc.
    either as 3d objects or as symbols in plan view?

    Thanks much,

    Michael

  5. #5
    Marc Clamage Guest
    Here's my original reply:

    Good to find out about somebody suffering the same way I am! I do
    architectural renderings for a living, using ADT 2004 too. Modeling the
    buildings is a snap, it's always the landscaping that's a killer. Here are
    some tricks I've found:

    First of all, for your mounds, trying drawing multiple cross-sections of the
    mound as 2D polylines, , then use the 3Drotate command to flip them up into
    the Z axis. Put them in place and use either the edgesurf command (that
    would require connecting the ends with plines or splines) or the rulesurf
    command (which would not, but can be balky) to create the surfaces.

    When I have to make a road curve as it goes from one topo elevation to
    another, I will often break the 2D polyline between topo lines, then use the
    divide command to create 11 points along the polyline, then move the points
    up one inch at a time ( assuming the overall rise is one foot), then joint
    the points with a spline to create a smooth curve rising from one elevation
    to the next, and fill in the surface with the edgesurf or rulesurf command.
    Cumbersome yes, but it does the trick.

    For plants, well I've never bothered to use the VIZ program that comes with
    ADT, which I assume you're using for your renderings. Check and see whether
    it will accept RPC (Rich Photographic Content) objects. You can buy all
    sorts of plants and other photographic objects at www.archvision.com. Check
    'em out. I use them quite a bit, but they're expensive.

    Another option is to use the rendering program I use, Accurender
    (http://www.accurender.com/). Accurender runs as an add-in in AutoCAD. It's
    extremely easy to use (you just assign textures by layer), not too
    expensive, and best of all from your point of view, comes with an extensive
    plant library. For instance, just looking at the conifers that come with the
    program, I see three species of arborvitae, eight of cedar, six cypress, six
    fir, two hemlock, ten juniper, 14 pine, and so on. You can even edit the
    plants or create new ones, and can download additional plant libraries from
    the user group site, www.accustudio.com. Same goes for ground and grass
    textures. The down side is that the plants really slow down the rendering
    time.

    I've attached two sample of my work. The yellow office building uses
    Accurender plants and RPC people; the house uses RPC plants and Accurender
    people. I've also attached a lsp file that will convert 3D meshes to solids,
    which I've found useful in creating natural contours along building edges (I
    just create the edgesurface object without worrying about it going into the
    building, then use the lisp to convert it to a solid and subtract out the
    shape of the building). Finally, if you decide to try Accurender check out
    the ar3 news group at news.mcneel.com. Lots of good ideas and advice.

    Feel free to contact me at info@emasary.com if you're interested in more
    info about these options.

    Best,

    Marc Clamage
    www.emasary.com


    <mmeric@rcn.com> wrote in message
    news:v0ump0hs05a0k960rib1ism1ie1udrcpk2@4ax.com...
    Marc,

    Can't seem to find your reply. Please help by reposting and copying
    me on e-mail.

    Thanks much,

    Michael

    On Mon, 15 Nov 2004 23:35:52 GMT, "Marc Clamage" <emasary@comcast.net
    wrote:

    Michael, you didn't like my response to your previous post?

    Marc

    mmeric@rcn.com> wrote in message
    news:j3bip01vlv04h5dm57kk1jiuhcv3vj4iju@4ax.com...
    Dear Group,

    I am a landscape architect. I use adt 2004. I have two issues I need
    help with:

    1) I have been using edgesurf to make mounded surfaces but find it
    very cumbersome as I not only have to be sure there are 4 edges, but
    have to turn the UCS every which way in order to form the edges which
    must go in the z direction. Even then, the mound form is governed by
    a fairly limited set of edges. Is there a better way to do this?

    2) I am in desperate need of landscape materials such as turf,
    different types of stone, plants of different types. I find the lsnew
    and lslib very limited, hatching is okay but cumbersome on extruded
    faces. I have some 3dsin objects created in 3d Studio as meshes but
    these are also not entirely adequate. Does anyone have nice bushes,
    turf objects/hatches, soil textures, trees of various species, etc.
    either as 3d objects or as symbols in plan view?

    Thanks much,

    Michael

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