TX3 image file format used in Pro E
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TX3 image file format used in Pro E

 
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Guest






Posted: Thu May 19, 2005 5:11 am    Post subject: TX3 image file format used in Pro E Reply with quote

i have a collection of textures (wood, marble, etc.) that i would like
to be able to use in my work with pro-E.

in photoshop 5 ... can't find "*.tx3"

pro-E wildfire help, the index ... can't find "*.tx3"

did a websearch for tx3. nothing, yet.

i tried changing the extension to *.jpg, *.tif, etc. to see what would
happen. so far, nothing.

how do i convert some of the texture images i've collected into *.tx3
format so i can use 'em in pro-E ?

thanks !

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jackK
Guest





Posted: Thu May 19, 2005 6:09 am    Post subject: Re: TX3 image file format used in Pro E Reply with quote

wwswimming@yahoo.com wrote:
Quote:
i have a collection of textures (wood, marble, etc.) that i would like
to be able to use in my work with pro-E.

in photoshop 5 ... can't find "*.tx3"

pro-E wildfire help, the index ... can't find "*.tx3"

did a websearch for tx3. nothing, yet.

i tried changing the extension to *.jpg, *.tif, etc. to see what would
happen. so far, nothing.

how do i convert some of the texture images i've collected into *.tx3
format so i can use 'em in pro-E ?

thanks !

Did a search on Google for .tx3


It appears to be a 3D texture file format.
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md1
Guest





Posted: Thu May 19, 2005 7:04 am    Post subject: Re: TX3 image file format used in Pro E Reply with quote

Quote:
how do i convert some of the texture images i've collected into *.tx3
format so i can use 'em in pro-E ?


You need ProPhoto-Render. If you have that ProE option...
1) Open the PhotoRender toolbar
2) Open the Image Editor tool.
3) Using the Image Editor tool; open the image file (.jpg, .tif, & etc.) you
wish to convert.
4)Under "file" choose "save-as" & select either; "tx1" (ProE bumpmap);
"tx3" (ProE texture) or "tx4" (ProE decal)... Don't know why there's no
"tx2"... Guess it' a PTC secret.

MD

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jackK
Guest





Posted: Thu May 19, 2005 7:17 am    Post subject: Re: TX3 image file format used in Pro E Reply with quote

md1 wrote:
Quote:
how do i convert some of the texture images i've collected into *.tx3
format so i can use 'em in pro-E ?



You need ProPhoto-Render. If you have that ProE option...
1) Open the PhotoRender toolbar
2) Open the Image Editor tool.
3) Using the Image Editor tool; open the image file (.jpg, .tif, & etc.) you
wish to convert.
4)Under "file" choose "save-as" & select either; "tx1" (ProE bumpmap);
"tx3" (ProE texture) or "tx4" (ProE decal)... Don't know why there's no
"tx2"... Guess it' a PTC secret.

MD



Thank you, Jack
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Guest






Posted: Thu May 19, 2005 10:49 pm    Post subject: Re: TX3 image file format used in Pro E Reply with quote

it sounds like a 100% pro-e proprietary file format.

are there any "normal" image editing programs that "speak tx3" ?
photoshop 5 doesn't.



md1 wrote:
Quote:
how do i convert some of the texture images i've collected into
*.tx3
format so i can use 'em in pro-E ?


You need ProPhoto-Render. If you have that ProE option...
1) Open the PhotoRender toolbar
2) Open the Image Editor tool.
3) Using the Image Editor tool; open the image file (.jpg, .tif, &
etc.) you
wish to convert.
4)Under "file" choose "save-as" & select either; "tx1" (ProE
bumpmap);
"tx3" (ProE texture) or "tx4" (ProE decal)... Don't know why there's
no
"tx2"... Guess it' a PTC secret.

MD
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jackK
Guest





Posted: Fri May 20, 2005 12:10 am    Post subject: Re: TX3 image file format used in Pro E Reply with quote

Ok there's not a bunch but there are a few.


jackK wrote:
Quote:
When I did the google seach for(.tx3 files), There was a listings to a
site where they were talking about movies and games and the use of 3D
texture files. They were using 3D modelers like Shake, Combustion, Maya
Fusion, Chalice, After Effects, etc.....

When I did a search for (.tx3 file format) I got a bunch of listings
about Pro/e files and some sites for Pro/e tips and tricks.


wwswimming@yahoo.com wrote:

it sounds like a 100% pro-e proprietary file format.

are there any "normal" image editing programs that "speak tx3" ?
photoshop 5 doesn't.



md1 wrote:

how do i convert some of the texture images i've collected into


*.tx3

format so i can use 'em in pro-E ?


You need ProPhoto-Render. If you have that ProE option...
1) Open the PhotoRender toolbar
2) Open the Image Editor tool.
3) Using the Image Editor tool; open the image file (.jpg, .tif, &


etc.) you

wish to convert.
4)Under "file" choose "save-as" & select either; "tx1" (ProE


bumpmap);

"tx3" (ProE texture) or "tx4" (ProE decal)... Don't know why there's


no

"tx2"... Guess it' a PTC secret.

MD


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jackK
Guest





Posted: Fri May 20, 2005 12:10 am    Post subject: Re: TX3 image file format used in Pro E Reply with quote

http://www.proecentral.com/portal/forum/msgDetail.asp?msg_id=929&for_id=24



jackK wrote:
Quote:
Ok there's not a bunch but there are a few.


jackK wrote:

When I did the google seach for(.tx3 files), There was a listings to a
site where they were talking about movies and games and the use of 3D
texture files. They were using 3D modelers like Shake, Combustion,
Maya Fusion, Chalice, After Effects, etc.....

When I did a search for (.tx3 file format) I got a bunch of listings
about Pro/e files and some sites for Pro/e tips and tricks.


wwswimming@yahoo.com wrote:

it sounds like a 100% pro-e proprietary file format.

are there any "normal" image editing programs that "speak tx3" ?
photoshop 5 doesn't.



md1 wrote:

how do i convert some of the texture images i've collected into



*.tx3

format so i can use 'em in pro-E ?


You need ProPhoto-Render. If you have that ProE option...
1) Open the PhotoRender toolbar
2) Open the Image Editor tool.
3) Using the Image Editor tool; open the image file (.jpg, .tif, &



etc.) you

wish to convert.
4)Under "file" choose "save-as" & select either; "tx1" (ProE



bumpmap);

"tx3" (ProE texture) or "tx4" (ProE decal)... Don't know why there's



no

"tx2"... Guess it' a PTC secret.

MD



Back to top
jackK
Guest





Posted: Fri May 20, 2005 12:10 am    Post subject: Re: TX3 image file format used in Pro E Reply with quote

When I did the google seach for(.tx3 files), There was a listings to a
site where they were talking about movies and games and the use of 3D
texture files. They were using 3D modelers like Shake, Combustion, Maya
Fusion, Chalice, After Effects, etc.....

When I did a search for (.tx3 file format) I got a bunch of listings
about Pro/e files and some sites for Pro/e tips and tricks.


wwswimming@yahoo.com wrote:
Quote:
it sounds like a 100% pro-e proprietary file format.

are there any "normal" image editing programs that "speak tx3" ?
photoshop 5 doesn't.



md1 wrote:

how do i convert some of the texture images i've collected into

*.tx3

format so i can use 'em in pro-E ?


You need ProPhoto-Render. If you have that ProE option...
1) Open the PhotoRender toolbar
2) Open the Image Editor tool.
3) Using the Image Editor tool; open the image file (.jpg, .tif, &

etc.) you

wish to convert.
4)Under "file" choose "save-as" & select either; "tx1" (ProE

bumpmap);

"tx3" (ProE texture) or "tx4" (ProE decal)... Don't know why there's

no

"tx2"... Guess it' a PTC secret.

MD

Back to top
Guest






Posted: Fri May 20, 2005 5:41 am    Post subject: Re: TX3 image file format used in Pro E Reply with quote

in pro-e Wildfire 2.0 colour app is separate from model setup, both on
the view menu.

OK, turns out it's

view
color-appearance
(this gets you the appearance editor)

assignment, you pick the surface you want to apply the texture to, then
click OK to "un-freeze" the next menu choice.

material
new

"map"

3 buttons - bump, color texture, decal

i tried "bump", the big square button, and this took me to a window
named "appearance placement"

then --
texture
add

* * * now * * * you get to pick an image file.

OK so i do this. it maps as a gray-scale negative of the original JPEG
image.

OK so i went back to "color texture". That image mapped in color,
though, strangely, flipped horizontally, like a mirror image.

"decal" works similarly to "color texture".

depending on the aspect ratio of the surface you're mapping the image
to, in some cases the image is stretched, as opposed to left with the
same proportion, and tiled.

in any case, good enough for now. thanks for the help !
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