jk
Guest
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Posted:
Fri Jan 28, 2005 10:02 am Post subject:
Re: torsion spring |
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create an axis tangent to the end of the helical curve by selecting the
curve end point and the curve as refs. Then create a plane using this
axis(through) and the right plane (normal). Then a plane normal to this and
thru the end point as a sketch reference. Then you can sketch a curve to
create the radius from the spiral to the tang(sweep it). Then extrude a
cylinder off the end of this to create the tang.
jk
"Steve" <someone@somewhere.com> wrote in message
news:61jKd.9253$Yg6.1423635@news20.bellglobal.com...
| Quote: | In WF2 I have created a helical sweep using curve from equation.. how can
I
create 'legs' for a torsion spring since the end point of the helical
curve
isn't perpendicular to the plane?
--
Steve
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