MDX and Animation ?
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MDX and Animation ?

 
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Ron M.
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Posted: Fri Oct 28, 2005 12:10 am    Post subject: MDX and Animation ? Reply with quote

I've got an issue with an MPEG Animation file of my Pro/E Assembly model
that was assembled using Mechanism connections. The Mechanism itself works
great. So does the Animation within Pro/E. Looks and behaves exactly the way
that I would expect it to. But when I 'Capture' the Animation sequence, the
animation(MPEG file) only runs for a short amount of time before Real Player
automatically exits. I'm new at this Animation creation stuff, so I admit
that I really don't have a clue how to set the MPEG file to run for an
extended period of time. Or at least for the full cycle of up and back
through the Mechanism's range of motion. Right now it just goes to the 'up'
position so to speak--then exits out of Real Player.

Could someone out there assist me with this problem? Have you ever
experienced this type of problem before when attempting to 'Capture' your
Animation? There has to be some simple adjustment that I'm just overlooking
somewhere that can make this all happen smoothly for me.
We have to give a serious presentation to a HUGE customer next week and I'd
like to be able to run a slick-looking animation video of my Mechanism
assembly model in hopes of helping to win the business. :-)

Thanks in advance!

Ron M.

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Dan Richards
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Posted: Sat Oct 29, 2005 8:10 am    Post subject: Re: MDX and Animation ? Reply with quote

I think you can set realplayer to play it continuously.
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Ron M.
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Posted: Sat Oct 29, 2005 4:10 pm    Post subject: Re: MDX and Animation ? Reply with quote

Thanks for the suggestion Dan. I'll try that and see how smooth it looks
running that way.

Regards,

Ron M.

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