Boundary/region variable?
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Boundary/region variable?

 
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Matti V.
Guest





Posted: Fri Nov 05, 2004 11:32 am    Post subject: Boundary/region variable? Reply with quote

Hello,

Is there a variable for boundary/region that defines if the objects
are very close to each other they will be seen as one so when creating
a boundary/region it doesn´t create two different regions but combines
them into one. Sort of like pedit -> join -> enter fuzz distance or
(jointype).

Thanks,
Matti

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Jürgen Palme
Guest





Posted: Fri Nov 05, 2004 12:46 pm    Post subject: Re: Boundary/region variable? Reply with quote

AFAIK no. But you can use the bhatch command and under options check "Retain
boundaries". Then you can delete the hatch and the unwanted entities and get
a closed shape.

Juergen


"Matti V." <matti.viita@**remove_this**suomi24.fi> schrieb im Newsbeitrag
news:na7mo09j8h3fgqo8gsp4b5o9crtrsar4ea@4ax.com...
Quote:
Hello,

Is there a variable for boundary/region that defines if the objects
are very close to each other they will be seen as one so when creating
a boundary/region it doesn´t create two different regions but combines
them into one. Sort of like pedit -> join -> enter fuzz distance or
(jointype).

Thanks,
Matti
Back to top
Matti V.
Guest





Posted: Fri Nov 05, 2004 1:02 pm    Post subject: Re: Boundary/region variable? Reply with quote

Thanks for the reply,
When I created a boundary into a room (quite big: 500m2) which has
square pillars very close to wall (10mm from the wall) it DID create
one boundary (attaching the pillars to the walls. I then moved the
pillars from the wall 5mm (so all in all 15mm from the walls) and it
then created separate regions...?
So there´s a point (in my case between 10 and 15mm) when it either
attaches the objects or not.
Just wondering is there a way to adjust that point.

Matti

On Fri, 5 Nov 2004 08:46:04 +0100, "Jürgen Palme"
<juergenDEL.palmeALL@kabelleipzigCAPS.de> wrote:

Quote:
AFAIK no. But you can use the bhatch command and under options check "Retain
boundaries". Then you can delete the hatch and the unwanted entities and get
a closed shape.

Juergen


"Matti V." <matti.viita@**remove_this**suomi24.fi> schrieb im Newsbeitrag
news:na7mo09j8h3fgqo8gsp4b5o9crtrsar4ea@4ax.com...
Hello,

Is there a variable for boundary/region that defines if the objects
are very close to each other they will be seen as one so when creating
a boundary/region it doesn´t create two different regions but combines
them into one. Sort of like pedit -> join -> enter fuzz distance or
(jointype).

Thanks,
Matti


Back to top
Jürgen Palme
Guest





Posted: Fri Nov 05, 2004 10:18 pm    Post subject: Re: Boundary/region variable? Reply with quote

Only a shot in the dark (I didn't test it):
Maybe you will get the expected result if you temporarily decrease the
pickbox size to 0.

Juergen


"Matti V." <matti.viita@**remove_this**suomi24.fi> schrieb im Newsbeitrag
news:99cmo09o2q3q4iv5b077o70nddl226nppv@4ax.com...
Quote:
Thanks for the reply,
When I created a boundary into a room (quite big: 500m2) which has
square pillars very close to wall (10mm from the wall) it DID create
one boundary (attaching the pillars to the walls. I then moved the
pillars from the wall 5mm (so all in all 15mm from the walls) and it
then created separate regions...?
So there´s a point (in my case between 10 and 15mm) when it either
attaches the objects or not.
Just wondering is there a way to adjust that point.

Matti

On Fri, 5 Nov 2004 08:46:04 +0100, "Jürgen Palme"
juergenDEL.palmeALL@kabelleipzigCAPS.de> wrote:

AFAIK no. But you can use the bhatch command and under options check
"Retain
boundaries". Then you can delete the hatch and the unwanted entities and
get
a closed shape.

Juergen


"Matti V." <matti.viita@**remove_this**suomi24.fi> schrieb im Newsbeitrag
news:na7mo09j8h3fgqo8gsp4b5o9crtrsar4ea@4ax.com...
Hello,

Is there a variable for boundary/region that defines if the objects
are very close to each other they will be seen as one so when creating
a boundary/region it doesn´t create two different regions but combines
them into one. Sort of like pedit -> join -> enter fuzz distance or
(jointype).

Thanks,
Matti

Back to top
 
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