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Message |
Matti V.
Guest
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Posted:
Fri Nov 05, 2004 11:32 am Post subject:
Boundary/region variable? |
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Hello,
Is there a variable for boundary/region that defines if the objects
are very close to each other they will be seen as one so when creating
a boundary/region it doesn´t create two different regions but combines
them into one. Sort of like pedit -> join -> enter fuzz distance or
(jointype).
Thanks,
Matti
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Jürgen Palme
Guest
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Posted:
Fri Nov 05, 2004 12:46 pm Post subject:
Re: Boundary/region variable? |
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AFAIK no. But you can use the bhatch command and under options check "Retain
boundaries". Then you can delete the hatch and the unwanted entities and get
a closed shape.
Juergen
"Matti V." <matti.viita@**remove_this**suomi24.fi> schrieb im Newsbeitrag
news:na7mo09j8h3fgqo8gsp4b5o9crtrsar4ea@4ax.com...
| Quote: | Hello,
Is there a variable for boundary/region that defines if the objects
are very close to each other they will be seen as one so when creating
a boundary/region it doesn´t create two different regions but combines
them into one. Sort of like pedit -> join -> enter fuzz distance or
(jointype).
Thanks,
Matti |
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| Back to top |
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Matti V.
Guest
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Posted:
Fri Nov 05, 2004 1:02 pm Post subject:
Re: Boundary/region variable? |
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Thanks for the reply,
When I created a boundary into a room (quite big: 500m2) which has
square pillars very close to wall (10mm from the wall) it DID create
one boundary (attaching the pillars to the walls. I then moved the
pillars from the wall 5mm (so all in all 15mm from the walls) and it
then created separate regions...?
So there´s a point (in my case between 10 and 15mm) when it either
attaches the objects or not.
Just wondering is there a way to adjust that point.
Matti
On Fri, 5 Nov 2004 08:46:04 +0100, "Jürgen Palme"
<juergenDEL.palmeALL@kabelleipzigCAPS.de> wrote:
| Quote: | AFAIK no. But you can use the bhatch command and under options check "Retain
boundaries". Then you can delete the hatch and the unwanted entities and get
a closed shape.
Juergen
"Matti V." <matti.viita@**remove_this**suomi24.fi> schrieb im Newsbeitrag
news:na7mo09j8h3fgqo8gsp4b5o9crtrsar4ea@4ax.com...
Hello,
Is there a variable for boundary/region that defines if the objects
are very close to each other they will be seen as one so when creating
a boundary/region it doesn´t create two different regions but combines
them into one. Sort of like pedit -> join -> enter fuzz distance or
(jointype).
Thanks,
Matti
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Jürgen Palme
Guest
|
Posted:
Fri Nov 05, 2004 10:18 pm Post subject:
Re: Boundary/region variable? |
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Only a shot in the dark (I didn't test it):
Maybe you will get the expected result if you temporarily decrease the
pickbox size to 0.
Juergen
"Matti V." <matti.viita@**remove_this**suomi24.fi> schrieb im Newsbeitrag
news:99cmo09o2q3q4iv5b077o70nddl226nppv@4ax.com...
| Quote: | Thanks for the reply,
When I created a boundary into a room (quite big: 500m2) which has
square pillars very close to wall (10mm from the wall) it DID create
one boundary (attaching the pillars to the walls. I then moved the
pillars from the wall 5mm (so all in all 15mm from the walls) and it
then created separate regions...?
So there´s a point (in my case between 10 and 15mm) when it either
attaches the objects or not.
Just wondering is there a way to adjust that point.
Matti
On Fri, 5 Nov 2004 08:46:04 +0100, "Jürgen Palme"
juergenDEL.palmeALL@kabelleipzigCAPS.de> wrote:
AFAIK no. But you can use the bhatch command and under options check
"Retain
boundaries". Then you can delete the hatch and the unwanted entities and
get
a closed shape.
Juergen
"Matti V." <matti.viita@**remove_this**suomi24.fi> schrieb im Newsbeitrag
news:na7mo09j8h3fgqo8gsp4b5o9crtrsar4ea@4ax.com...
Hello,
Is there a variable for boundary/region that defines if the objects
are very close to each other they will be seen as one so when creating
a boundary/region it doesn´t create two different regions but combines
them into one. Sort of like pedit -> join -> enter fuzz distance or
(jointype).
Thanks,
Matti
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