| Author |
Message |
Svenn Are Bjerkem
Guest
|
Posted:
Thu Feb 24, 2005 10:03 am Post subject:
Re: Suggestion to saving states in analog artist |
|
|
Erik Wanta wrote:
| Quote: | Svenn:
The states are critical to repeatability. If the state is saved as a
cell view then it gets copied when the test bench is copied. It can
also be data managed and shared with other engineers all over the
world. If the states are saved as cell views and then copied to
|
Read you loud and clearly now. I wasn't thinking in this direction so I
had a slight problem with understanding.
I am just a little afraid that the cellview listing in the library
manager is going to be filled up beyond practicallity.
--
Svenn
|
|
| Back to top |
|
 |
Andrew Beckett
Guest
|
Posted:
Thu Feb 24, 2005 5:02 pm Post subject:
Re: Suggestion to saving states in analog artist |
|
|
On Thu, 24 Feb 2005 08:33:42 +0100, Svenn Are Bjerkem <svenn.are@bjerkem.de>
wrote:
| Quote: | Andrew Beckett wrote:
There is a plan to do this properly (not just do this trigger idea) in an
upcoming release. Not sure about assura states, but the ADE-related states
would be unified and have both a cellView and directory-based model.
Do I understand you correctly if I assume that Cadence is working on a
more user friendly dialog to save states?
|
Yes, and the ability to save states as cellViews. Also, to unify the multiple
state mechanisms within ADE.
Andrew. |
|
| Back to top |
|
 |
fogh
Guest
|
Posted:
Sun Feb 27, 2005 6:28 am Post subject:
Re: Suggestion to saving states in analog artist |
|
|
Andrew Beckett wrote:
| Quote: | On Thu, 24 Feb 2005 08:33:42 +0100, Svenn Are Bjerkem <svenn.are@bjerkem.de
wrote:
Andrew Beckett wrote:
There is a plan to do this properly (not just do this trigger idea) in an
upcoming release. Not sure about assura states, but the ADE-related states
would be unified and have both a cellView and directory-based model.
Do I understand you correctly if I assume that Cadence is working on a
more user friendly dialog to save states?
Yes, and the ability to save states as cellViews. Also, to unify the multiple
state mechanisms within ADE.
|
Andrew,
how many such deliciously good news like this are still in your sleeve ?
Can you anounce those relating to ADE in the c.c.c ?
|
|
| Back to top |
|
 |
Andrew Beckett
Guest
|
Posted:
Mon Feb 28, 2005 3:25 am Post subject:
Re: Suggestion to saving states in analog artist |
|
|
On Sat, 26 Feb 2005 20:28:35 -0500, fogh <adff@xs4all.nl> wrote:
| Quote: |
Yes, and the ability to save states as cellViews. Also, to unify the multiple
state mechanisms within ADE.
Andrew,
how many such deliciously good news like this are still in your sleeve ?
Can you anounce those relating to ADE in the c.c.c ?
|
Well, that would be saying...
Actually I need to be careful about some of these, since if they're a way off,
plans have a habit of changing - it's always dangerous announcing things too
early (certainly if it is before I've seen it in action).
Andrew. |
|
| Back to top |
|
 |
David Cuthbert
Guest
|
Posted:
Mon Feb 28, 2005 9:19 am Post subject:
Re: Suggestion to saving states in analog artist |
|
|
Andrew Beckett wrote:
| Quote: | Well, that would be saying...
Actually I need to be careful about some of these, since if they're a way off,
plans have a habit of changing - it's always dangerous announcing things too
early (certainly if it is before I've seen it in action).
|
And sometimes the plans that look great on paper just don't work out so
well when implemented. Plans and prototypes show how something can
work; the actual product has to work (the stuff that's easy and fun to
implement) *and* not break (difficult and tedious).
Not that this is the case here with ADE. Just something to be wary of
in general, whether it's computers, cars, houses, medical equipment, or
EDA software.
Dave |
|
| Back to top |
|
 |
fogh
Guest
|
Posted:
Tue Mar 01, 2005 7:11 am Post subject:
Re: Suggestion to saving states in analog artist |
|
|
David Cuthbert wrote:
| Quote: | Andrew Beckett wrote:
Well, that would be saying... Actually I need to be careful about some
of these, since if they're a way off,
plans have a habit of changing - it's always dangerous announcing
things too
early (certainly if it is before I've seen it in action).
And sometimes the plans that look great on paper just don't work out so
well when implemented. Plans and prototypes show how something can
work; the actual product has to work (the stuff that's easy and fun to
implement) *and* not break (difficult and tedious).
Not that this is the case here with ADE. Just something to be wary of
in general, whether it's computers, cars, houses, medical equipment, or
EDA software.
Dave
|
OK. I will be patient. Simply knowing that there are intentions to
improve ADE is enough to boost my morale already. |
|
| Back to top |
|
 |
tykim
Joined: 04 Mar 2006
Posts: 1
|
Posted:
Sat Mar 04, 2006 9:52 pm Post subject:
Re: Suggestion to saving states in analog artist |
|
|
| Erik Wanta wrote: | Svenn:
Saving states as cell views is very clean.
See previous post titled:
saving custom data into artist states?
---
Erik |
Where is this post, 'Saving custom data into artist states' please?
BTW, the Google search engine on this page does not find anything in this forum. |
|
| Back to top |
|
 |
|
|
|
|