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The-trooper
Guest
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Posted:
Sun Oct 31, 2004 11:19 pm Post subject:
Rendering - light question |
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Hello everyone!
Is there a way to make the object, not shiny, but to shine light out
it self?
Like neon tube.
I have tried various combinations of object transparency and light
intensity but wasn't satisfied with the results. Also I had to place a
lot of point lights along the object, increasing rendering time
significantly.
Thanks in advance.
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Pete
Guest
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Posted:
Tue Nov 02, 2004 8:51 am Post subject:
Re: Rendering - light question |
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Try setting reflection to 0 and transparency to 1 for your material. Put a
light inside the solid. Render photo real or raytrace.
"The-trooper" <SPAMERS_the-trooper@net.hr_FUCK_OFF> wrote in message
news:u4bao0las3h4grd6k5skk7eo1p5aol3ecj@4ax.com...
| Quote: | Hello everyone!
Is there a way to make the object, not shiny, but to shine light out
it self?
Like neon tube.
I have tried various combinations of object transparency and light
intensity but wasn't satisfied with the results. Also I had to place a
lot of point lights along the object, increasing rendering time
significantly.
Thanks in advance. |
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| Back to top |
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The-trooper
Guest
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Posted:
Wed Nov 03, 2004 3:07 am Post subject:
Re: Rendering - light question |
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Much closer.
Thanks!
On Tue, 02 Nov 2004 03:51:12 GMT, "Pete" <archer1157@verizon.net>
wrote:
| Quote: | Try setting reflection to 0 and transparency to 1 for your material. Put a
light inside the solid. Render photo real or raytrace. |
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