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Simon
Guest
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Posted:
Fri Nov 19, 2004 12:18 am Post subject:
Join Plines/ Eliminate Gaps? |
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Hi group,
What's the best way to reconnect broken Plines? I don't mean ones that
touch, (where I'd use PJ or PEDIT) but ones with large gaps created by
removing doors from walls, etc. I've done a search, but not found a Pline
specific solution.
Simon.
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Simon
Guest
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Posted:
Fri Nov 19, 2004 12:22 am Post subject:
Re: Join Plines/ Eliminate Gaps? |
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I just noticed the fuzz factor option in PJ. When set high it will sometimes
join plines together, but sometimes not... hmmm...
S. |
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Jason Rhymes
Guest
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Posted:
Fri Nov 19, 2004 12:26 am Post subject:
Re: Join Plines/ Eliminate Gaps? |
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Why wouldn't PLJOIN work? Just make the fuzz as wide or greater then the
door you took out.
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jochen
Guest
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Posted:
Fri Nov 19, 2004 12:27 am Post subject:
Re: Join Plines/ Eliminate Gaps? |
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Or ... for joining 3D-poly's try out my PEDIT3D from www.black-cad.de.
It will close gaps too.
Regards
Jochen
"Simon" <ng@NOSPAM-mailx.sent.com> schrieb im Newsbeitrag
news:419cf598$1_3@newsprd01...
| Quote: | Hi group,
What's the best way to reconnect broken Plines? I don't mean ones that
touch, (where I'd use PJ or PEDIT) but ones with large gaps created by
removing doors from walls, etc. I've done a search, but not found a Pline
specific solution.
Simon.
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Jason Rhymes
Guest
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Posted:
Fri Nov 19, 2004 12:28 am Post subject:
Re: Join Plines/ Eliminate Gaps? |
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| Check your elevations. |
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Simon
Guest
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Posted:
Fri Nov 19, 2004 1:08 am Post subject:
Re: Join Plines/ Eliminate Gaps? |
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The problem I had was in setting the fuzz REALLY high so that the pline
running in the X-axis became a closed pline or polygon, albeit flattened in
the Yaxis. i.e. if I pulled the 2 center grips in the Y direction the
supposedly open pline was in fact a closed object. (Hope that makes sense.)
"Jason Rhymes" <jason@(nospam)deltank.com> wrote in message
news:419cf76b_3@newsprd01...
| Quote: | Why wouldn't PLJOIN work? Just make the fuzz as wide or greater then the
door you took out.
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Allen Jessup
Guest
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Posted:
Fri Nov 19, 2004 2:37 am Post subject:
Re: Join Plines/ Eliminate Gaps? |
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I understand what your saying but at that point I don't think any command or
routine will help. The data is obviously so messed that no automatic
solution will help. I spent 4 hours reconnecting contours in a old file. The
work had been done before wipeouts and the contours were trimmed in dozens
of places for text. The only way to do it was to draw each missing segment
manually then join the whole line.
I may be wrong. If you asked in the customization group, outlined exactly
what you want to do and provided a sample some kind sole might come up with
a program to help. I just can't envision it from what you've said so far.
Allen
"Simon" <ng@NOSPAM-mailx.sent.com> wrote in message
news:419d0152$1_3@newsprd01...
| Quote: | The problem I had was in setting the fuzz REALLY high so that the pline
running in the X-axis became a closed pline or polygon, albeit flattened
in
the Yaxis. i.e. if I pulled the 2 center grips in the Y direction the
supposedly open pline was in fact a closed object. (Hope that makes
sense.)
"Jason Rhymes" <jason@(nospam)deltank.com> wrote in message
news:419cf76b_3@newsprd01...
Why wouldn't PLJOIN work? Just make the fuzz as wide or greater then the
door you took out.
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arrco
Guest
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Posted:
Fri Nov 19, 2004 11:07 pm Post subject:
Re: Join Plines/ Eliminate Gaps? |
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| Could also explore OVERKILL command. I'm not sure if it's a plain vanilla command or an ADT command, but type it in the command line and see what happens. |
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Nick IV 7
Guest
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Posted:
Sat Nov 20, 2004 10:21 pm Post subject:
Re: Join Plines/ Eliminate Gaps? |
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"Simon" <ng@NOSPAM-mailx.sent.com> wrote in message
news:419cf598$1_3@newsprd01...
| Quote: | Hi group,
What's the best way to reconnect broken Plines? I don't mean ones that
touch, (where I'd use PJ or PEDIT) but ones with large gaps created by
removing doors from walls, etc. I've done a search, but not found a Pline
specific solution.
|
I use and teach the FILLET command with a zero radius for trimming and
making
lines extend and touch.
Nick |
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Jimmy Bergmark
Guest
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Simon
Guest
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Posted:
Mon Nov 22, 2004 7:34 pm Post subject:
Re: Join Plines/ Eliminate Gaps? |
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Hi Jimmy,
I tried your pljoinfuzz.lsp but get the following msg:
Select object to join: ; error: bad SSGET list
Simon. |
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Simon
Guest
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Posted:
Mon Nov 22, 2004 7:35 pm Post subject:
Re: Join Plines/ Eliminate Gaps? |
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Ni Nick IV 7,
I use the zero radius on intersecting lines but it's the parallel ones that
are giving me problems...
Simon.
"Nick IV 7" <nobody@nobody.com> wrote in message
news:419f7d0f_3@newsprd01...
| Quote: |
"Simon" <ng@NOSPAM-mailx.sent.com> wrote in message
news:419cf598$1_3@newsprd01...
Hi group,
What's the best way to reconnect broken Plines? I don't mean ones that
touch, (where I'd use PJ or PEDIT) but ones with large gaps created by
removing doors from walls, etc. I've done a search, but not found a Pline
specific solution.
I use and teach the FILLET command with a zero radius for trimming and
making
lines extend and touch.
Nick
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Simon
Guest
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Posted:
Mon Nov 22, 2004 7:36 pm Post subject:
Re: Join Plines/ Eliminate Gaps? |
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Overkill is great for deleting exact duplicates but does it join polylines?
Simon.
"arrco" <nospam@address.withheld> wrote in message
news:31784832.1100887687041.JavaMail.jive@jiveforum1.autodesk.com...
| Quote: | Could also explore OVERKILL command. I'm not sure if it's a plain vanilla
command or an ADT command, but type it in the command line and see what
happens. |
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lsaapedd
Guest
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Posted:
Mon Nov 22, 2004 7:48 pm Post subject:
Re: Join Plines/ Eliminate Gaps? |
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One of the better functions in Mechanical, AMJOIN.
Using AMJOIN, you can connect lines, polylines, arcs, or circles. You can also join overlapping entities, to form a single element.
Jerry |
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Nick IV 7
Guest
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Posted:
Mon Nov 22, 2004 10:56 pm Post subject:
Re: Join Plines/ Eliminate Gaps? |
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"Simon" <ng@NOSPAM-mailx.sent.com> wrote in message
news:41a1f949$1_1@newsprd01...
| Quote: | Ni Nick IV 7,
I use the zero radius on intersecting lines but it's the parallel ones
that are giving me problems...
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Ah. So extending them doesn't work then ?
Nick |
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