3D Polyline, then Rotate3D, then to Exagerate endpoints?
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3D Polyline, then Rotate3D, then to Exagerate endpoints?

 
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Chad Wurzer
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Posted: Mon Nov 01, 2004 9:59 pm    Post subject: 3D Polyline, then Rotate3D, then to Exagerate endpoints? Reply with quote

Have a simple 3D Polyline, say a cut section off a mess, or even just say 3D
points that represent a Xsectional cut of a surface. Taken from "plan
view",
I can simply Rotate3D a copy of the object around the appropriate axis,
and whamo, I have a Xsection of my 3D Polyline, being and end view and
still in plan.

OK, now question.....
How "just using ACAD comands" can a user apply an appropriate
directional axis exageration to the endpoints of this 3D polyline??
Or even can I ??
I want to hold (now) the x factor, yet I would like the endpoints
to exagerate in the (now) Y direction, either up/down to show more
detail to my section line (3D Polyline).

Assume I would have to apply a plane reference through the 3dPolyline,
say an endpoint, yet lost on how to get any exageration in only one
direction.
I get TABSURF that creates a surface mesh of this end section, yet
I just want to exagerate endpoint directions of the object (was Z, now
the Y) since I used Rotate3D on a copy of the orig. object.

Would really appreciate any info...

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Jason Rhymes
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Posted: Mon Nov 01, 2004 10:10 pm    Post subject: Re: 3D Polyline, then Rotate3D, then to Exagerate endpoints? Reply with quote

If I understand you correctly, all you need to do is do an in place block of
the objects you want the exaggerate and change the Y value of the block in
the properties by 10x. If I missing something, try posting an example.
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Chad Wurzer
Guest





Posted: Mon Nov 01, 2004 10:38 pm    Post subject: Re: 3D Polyline, then Rotate3D, then to Exagerate endpoints? Reply with quote

You clearly understood me.
Never thought to make a block and work the values that way.
Was stuck on the idea of SurfTab variables to make up what
I needed in the appropriate direction.

Perfect!! Greatly appreciated.

"Jason Rhymes" <jason@(nospam)deltank.com> wrote in message
news:41866e14$1_3@newsprd01...
Quote:
If I understand you correctly, all you need to do is do an in place block
of
the objects you want the exaggerate and change the Y value of the block in
the properties by 10x. If I missing something, try posting an example.



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Jason Rhymes
Guest





Posted: Mon Nov 01, 2004 11:50 pm    Post subject: Re: 3D Polyline, then Rotate3D, then to Exagerate endpoints? Reply with quote

Your welcome. Use to do that a lot when I was doing geotechnical
environmental work. Had to show contamination levels with an exaggeration
are it wasn't even noticeable. That's how I found that shortcut.
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