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Message |
voodoochile
Guest
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Posted:
Wed Dec 07, 2005 5:10 pm Post subject:
Importing |
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I have downloaded the trial version of Nugraf to help me import 3DS models
into SW.
What is the best format to save?
I have tried IGES but when I import the model although it shows up as a mesh
onscreen I cannot apply any materials to it. When I render, it is as if the
model is not there.
How can I import 3DS files to SW? I dont want to change the model just need
to render the 3ds model next to my SW created model.
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Yankee
Guest
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Posted:
Wed Dec 07, 2005 5:10 pm Post subject:
Re: Importing |
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I've had better luck with STEP
"voodoochile" <voodoochile3@blueyonder.co.uk> wrote in message
news:ThClf.167893$Es4.47703@fe2.news.blueyonder.co.uk...
| Quote: | I have downloaded the trial version of Nugraf to help me import 3DS models
into SW.
What is the best format to save?
I have tried IGES but when I import the model although it shows up as a
mesh onscreen I cannot apply any materials to it. When I render, it is as
if the model is not there.
How can I import 3DS files to SW? I dont want to change the model just
need to render the 3ds model next to my SW created model.
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Sporkman
Guest
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Posted:
Thu Dec 08, 2005 7:15 am Post subject:
Re: Importing |
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The model won't render because you're not dealing with a solid . . .
you're dealing with surfaces. Can't apply materials for the same
reason. That's what typically occurs when you import 3DS files, even if
you use 3rd party software to translate. To get solids you'd have to be
very lucky, or the model would have to be very simple geometry, or you'd
have to do some patching work to have your surfaces enclose a volume
perfectly so that SolidWorks can create a solid from it. If you need to
patch you would be best advised to set the import options to "Do not
knit", so that you end up with individual surfaces instead of one big
imported surface. In patching you'll find that if it's one big surface
you'll have some pretty severe limitations in what you can do (for
example, you can't trim a surface to itself).
'Sporky'
voodoochile wrote:
| Quote: |
I have downloaded the trial version of Nugraf to help me import 3DS models
into SW.
What is the best format to save?
I have tried IGES but when I import the model although it shows up as a mesh
onscreen I cannot apply any materials to it. When I render, it is as if the
model is not there.
How can I import 3DS files to SW? I dont want to change the model just need
to render the 3ds model next to my SW created model. |
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voodoochile
Guest
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Posted:
Thu Dec 08, 2005 1:10 pm Post subject:
Re: Importing |
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Is there a way to add the surfaces to the model in Solidworks?
"Sporkman" <sporkedUNDERLINEagainMUNGE@bigfootDOT.com> wrote in message
news:4397892C.F485956F@bigfootDOT.com...
| Quote: | The model won't render because you're not dealing with a solid . . .
you're dealing with surfaces. Can't apply materials for the same
reason. That's what typically occurs when you import 3DS files, even if
you use 3rd party software to translate. To get solids you'd have to be
very lucky, or the model would have to be very simple geometry, or you'd
have to do some patching work to have your surfaces enclose a volume
perfectly so that SolidWorks can create a solid from it. If you need to
patch you would be best advised to set the import options to "Do not
knit", so that you end up with individual surfaces instead of one big
imported surface. In patching you'll find that if it's one big surface
you'll have some pretty severe limitations in what you can do (for
example, you can't trim a surface to itself).
'Sporky'
voodoochile wrote:
I have downloaded the trial version of Nugraf to help me import 3DS
models
into SW.
What is the best format to save?
I have tried IGES but when I import the model although it shows up as a
mesh
onscreen I cannot apply any materials to it. When I render, it is as if
the
model is not there.
How can I import 3DS files to SW? I dont want to change the model just
need
to render the 3ds model next to my SW created model. |
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Paul Salvador
Guest
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Posted:
Fri Dec 09, 2005 12:39 am Post subject:
Re: Importing |
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The way I'd suggest doing this is save the 3DS as a STL and import the
STL with the option to import as a surface or solid.
....
--
Posted via Mailgate.ORG Server - http://www.Mailgate.ORG |
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Sporkman
Guest
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Posted:
Fri Dec 09, 2005 1:10 am Post subject:
Re: Importing |
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voodoochile wrote:
| Quote: |
Is there a way to add the surfaces to the model in Solidworks?
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Huh?
You can always ADD surfaces to an imported model. In fact, you can
choose faces in a model and Offset (using zero as a distance) to
duplicate the faces with SolidWorks faces that can be edited. Is that
what you're asking? |
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