SW 2006 on XBox 360?
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SW 2006 on XBox 360?

 
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haulin79



Joined: 26 May 2005
Posts: 17

Posted: Thu Nov 24, 2005 5:10 pm    Post subject: SW 2006 on XBox 360? Reply with quote

If you were able to install SW 2006 on an xbox 360, would it perform
well?

It uses 3 CPU's 3.2GHz dual thread each...6 threads simultaneouly!

Sounds like a great machine for CAD / FEA / Reverse Engineering / CAM /
Mathematica etc.

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TOP
Guest





Posted: Fri Nov 25, 2005 1:10 am    Post subject: Re: SW 2006 on XBox 360? Reply with quote

SW will only use one thread and one processor. We just upgraded to dual
core and no effect.
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haulin79



Joined: 26 May 2005
Posts: 17

Posted: Sat Nov 26, 2005 9:10 am    Post subject: Re: SW 2006 on XBox 360? Reply with quote

That's fine with me, at least we'll have 5 other threads to do FEA,
CFD, CAM and World of Warcraft all at the same time :) SW2006 on $399
xbox...just doing a little dreaming. haha

It sure looks like it can beat the two-thread $2000+ workstation that I
just bought.

TOP wrote:
Quote:
SW will only use one thread and one processor. We just upgraded to dual
core and no effect.


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jb
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Posted: Sat Nov 26, 2005 5:10 pm    Post subject: Re: SW 2006 on XBox 360? Reply with quote

Questionable? If I read the press correctly the Xbox uses the new ATI R520
'radeon' core. .. which I'm always getting told doesn't support the
internals for SW ... to bad though the 360 does do cool graphics...

jb...

"haulin79" <haulin79@gmail.com> wrote in message
news:1132981053.896340.78230@z14g2000cwz.googlegroups.com...
Quote:
That's fine with me, at least we'll have 5 other threads to do FEA,
CFD, CAM and World of Warcraft all at the same time :) SW2006 on $399
xbox...just doing a little dreaming. haha

It sure looks like it can beat the two-thread $2000+ workstation that I
just bought.

TOP wrote:
SW will only use one thread and one processor. We just upgraded to dual
core and no effect.
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TOP
Guest





Posted: Sun Nov 27, 2005 1:10 am    Post subject: Re: SW 2006 on XBox 360? Reply with quote

Not a bad point. I wonder if the NENastran boys would compile the
nastran.exe for the XBox? Transfer a text file in and a binary out.
Display on Windoze. The only other issue is memory. Models that size
will be asking for 8Gb of RAM. Is it 64 bit?
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cadguru
Guest





Posted: Sun Nov 27, 2005 1:10 am    Post subject: Re: SW 2006 on XBox 360? Reply with quote

SolidWorks does take advantage of multiple threads. It is somewhat limited
in its advantages since the processes are highly linear, however there are
many things happening at once. Wether you have a single HT (hyperthreaded)
processor or multiple processors, solidworks will take advantage of it when
it can.

FYI - Photoworks is almost 1:1 with performance increase per added
processor. X-BOX 360 would be an awesome photo rendering machine.

Cadguru


"haulin79" <haulin79@gmail.com> wrote in message
news:1132851194.182986.235870@g49g2000cwa.googlegroups.com...
Quote:
If you were able to install SW 2006 on an xbox 360, would it perform
well?

It uses 3 CPU's 3.2GHz dual thread each...6 threads simultaneouly!

Sounds like a great machine for CAD / FEA / Reverse Engineering / CAM /
Mathematica etc.
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TOP
Guest





Posted: Sun Nov 27, 2005 8:37 am    Post subject: Re: SW 2006 on XBox 360? Reply with quote

If 2% improvement is what you mean by somewhat limited then, yes, SW
does take advantage. You have to put it in perspective. SW addins like
PhotoWorks, CosmosWorks and perhaps FloWorks will use all the processor
you can give it. But even in the case of PhotoWorks, it only uses
multiple threads when rendering. Prior to rendering even it is single
threaded and this can really slow it down. Try rendering a moderate
sized assembly.

I think X-Box IS a photo rendering machine, although it is optimized
more for fast frames than lots of triangles. It needs fast memory, not
a lot of memory.
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