| Author |
Message |
haulin79
Joined: 26 May 2005
Posts: 17
|
Posted:
Thu Nov 24, 2005 5:10 pm Post subject:
SW 2006 on XBox 360? |
|
|
If you were able to install SW 2006 on an xbox 360, would it perform
well?
It uses 3 CPU's 3.2GHz dual thread each...6 threads simultaneouly!
Sounds like a great machine for CAD / FEA / Reverse Engineering / CAM /
Mathematica etc.
|
|
| Back to top |
|
 |
TOP
Guest
|
Posted:
Fri Nov 25, 2005 1:10 am Post subject:
Re: SW 2006 on XBox 360? |
|
|
SW will only use one thread and one processor. We just upgraded to dual
core and no effect. |
|
| Back to top |
|
 |
haulin79
Joined: 26 May 2005
Posts: 17
|
Posted:
Sat Nov 26, 2005 9:10 am Post subject:
Re: SW 2006 on XBox 360? |
|
|
That's fine with me, at least we'll have 5 other threads to do FEA,
CFD, CAM and World of Warcraft all at the same time :) SW2006 on $399
xbox...just doing a little dreaming. haha
It sure looks like it can beat the two-thread $2000+ workstation that I
just bought.
TOP wrote:
| Quote: | SW will only use one thread and one processor. We just upgraded to dual
core and no effect. |
|
|
| Back to top |
|
 |
jb
Guest
|
Posted:
Sat Nov 26, 2005 5:10 pm Post subject:
Re: SW 2006 on XBox 360? |
|
|
Questionable? If I read the press correctly the Xbox uses the new ATI R520
'radeon' core. .. which I'm always getting told doesn't support the
internals for SW ... to bad though the 360 does do cool graphics...
jb...
"haulin79" <haulin79@gmail.com> wrote in message
news:1132981053.896340.78230@z14g2000cwz.googlegroups.com...
| Quote: | That's fine with me, at least we'll have 5 other threads to do FEA,
CFD, CAM and World of Warcraft all at the same time :) SW2006 on $399
xbox...just doing a little dreaming. haha
It sure looks like it can beat the two-thread $2000+ workstation that I
just bought.
TOP wrote:
SW will only use one thread and one processor. We just upgraded to dual
core and no effect.
|
|
|
| Back to top |
|
 |
TOP
Guest
|
Posted:
Sun Nov 27, 2005 1:10 am Post subject:
Re: SW 2006 on XBox 360? |
|
|
Not a bad point. I wonder if the NENastran boys would compile the
nastran.exe for the XBox? Transfer a text file in and a binary out.
Display on Windoze. The only other issue is memory. Models that size
will be asking for 8Gb of RAM. Is it 64 bit? |
|
| Back to top |
|
 |
cadguru
Guest
|
Posted:
Sun Nov 27, 2005 1:10 am Post subject:
Re: SW 2006 on XBox 360? |
|
|
SolidWorks does take advantage of multiple threads. It is somewhat limited
in its advantages since the processes are highly linear, however there are
many things happening at once. Wether you have a single HT (hyperthreaded)
processor or multiple processors, solidworks will take advantage of it when
it can.
FYI - Photoworks is almost 1:1 with performance increase per added
processor. X-BOX 360 would be an awesome photo rendering machine.
Cadguru
"haulin79" <haulin79@gmail.com> wrote in message
news:1132851194.182986.235870@g49g2000cwa.googlegroups.com...
| Quote: | If you were able to install SW 2006 on an xbox 360, would it perform
well?
It uses 3 CPU's 3.2GHz dual thread each...6 threads simultaneouly!
Sounds like a great machine for CAD / FEA / Reverse Engineering / CAM /
Mathematica etc.
|
|
|
| Back to top |
|
 |
TOP
Guest
|
Posted:
Sun Nov 27, 2005 8:37 am Post subject:
Re: SW 2006 on XBox 360? |
|
|
If 2% improvement is what you mean by somewhat limited then, yes, SW
does take advantage. You have to put it in perspective. SW addins like
PhotoWorks, CosmosWorks and perhaps FloWorks will use all the processor
you can give it. But even in the case of PhotoWorks, it only uses
multiple threads when rendering. Prior to rendering even it is single
threaded and this can really slow it down. Try rendering a moderate
sized assembly.
I think X-Box IS a photo rendering machine, although it is optimized
more for fast frames than lots of triangles. It needs fast memory, not
a lot of memory. |
|
| Back to top |
|
 |
|
|
|
|