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J Parr
Guest
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Posted:
Thu Nov 10, 2005 1:10 pm Post subject:
irregular surfaces |
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I know how to use lofts, sweeps, cuts, extrusions. But thats as far as I
have learned.
Just wondering if there are any other processes I need to learn?
As for the 'look' of the chair seat. I would like it to be as realistic as
possible. I would like to learn how to model 'irregular' surfaces.
Regards
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That70sTick
Guest
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Posted:
Thu Nov 10, 2005 1:10 pm Post subject:
Re: irregular surfaces |
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| Use the "Irregular Surface" feature under the Insert --> Surface menu. |
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Muggs
Guest
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Posted:
Thu Nov 10, 2005 5:10 pm Post subject:
Re: irregular surfaces |
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Tick,
Actually it's much easyer in SW 2006.
RMB on the "regular" surface and select >Make Irregular.
LOL,
Muggs
"That70sTick" <rol4@liquidschwarz.com> wrote in message
news:1131623594.525258.126410@g14g2000cwa.googlegroups.com...
| Quote: | Use the "Irregular Surface" feature under the Insert --> Surface menu.
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Guest
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Posted:
Thu Nov 10, 2005 5:10 pm Post subject:
Re: irregular surfaces |
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| Quote: | Just wondering if there are any other processes I need to learn?
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I think several resources for learning have been suggested already.
Find Ed Eaton's DiMonte Group curvy stuff tutorials . Check out Mike
Wilson's sample parts and reverse engineer them to see if you can
reproduce.
Here are some additional tutorials:
http://home.pct.edu/~jmather/content/DSG322/solidworks_surface_tutorials.htm
The easiest way to do it at this point might be to post what you have
so far at http://www.mcadforums.com and ask someone else to do it for
you. |
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Guest
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Posted:
Thu Nov 10, 2005 9:10 pm Post subject:
Re: irregular surfaces |
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Surface fill is a good one to know. From your earlier post I assume
you are trying to create a little dip in the seat for the guys butt?
You can use s plit line to specify a region to get dipped, delete the
face (choose delete, not delete and pathc or delete and fill), create a
sketch for where you want the dip to go, then use a surface fill,
tangent boundary, and select the sketch as a control curve.
If that doesn't get what you want, you can then revert to a surface
loft.
Then knit everything back up into an enclosed volume and convert back
to a solid.
Some folks use dome and deform too, but I prefer to have more control
over what I make.
If, on the off-chance you are trying to model a texture - umm, don't. |
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Guest
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Posted:
Thu Nov 10, 2005 9:10 pm Post subject:
Re: irregular surfaces |
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Did you do a search for a car seat? I know for sure about 3 years back
someone modeled a car seat as a tutorial. I just don't know where I
saw it. Anyone else remember what I am talking about?
KMaren |
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